
warden_spawn_tracker: Contains data about the warden spawning process for this player.They are unaffected by breaking a bed or respawn anchor at these coordinates, and are unaffected by the player's death. These tags are only removed if the player attempts to respawn with no valid bed or respawn anchor to spawn at at these coordinates. The coordinates of the player's bed or respawn anchor. True if the player should spawn at the below coordinates even if no bed can be found. SpawnForced: 1 or 0 (true/false) - may not exist.The dimension of the player's bed or respawn anchor. When getting out of bed, instantly changes to 100 and then increases for another 9 ticks (up to 109) before returning to 0. Skips the night after all players in bed have reached 100. SleepTimer: The number of ticks the player had been in bed.ShoulderEntityRight: The entity that is on the player's right shoulder.ShoulderEntityLeft: The entity that is on the player's left shoulder.SelectedItemSlot: The selected hotbar slot of the player.


#JAPANESE FOR BEGINNERS VINYL NEAR THE PARENTHESIS UPDATE#
Entering the Nether without using a portal does not update the tag. When entering a dimension other than the nether by not respawning, the tag is removed. The tag is set every time the player passes through a portal from the Overworld to the Nether. The Overworld position from which the player entered the Nether, for use with the minecraft:nether_travel advancement trigger. An item in the inventory, includes the Slot tag - slots are numbered 0 to 26, inclusive.EnderItems: Each compound tag in this list is an item in the player's 27-slot ender chest inventory.Used to store the players last known location along with Pos. Dimension: The ID of the dimension the player is in.Is increased with every new snapshot and release. DataVersion: Version of the player NBT structure.walkSpeed: The walking speed, always 0.1.mayfly: 1 or 0 (true/false) - true if the player can fly.mayBuild: 1 or 0 (true/false) - true if the player can place and destroy blocks.This also make all mobs, whether hostile or not, are passive to players. (damage caused by the / kill command is void damage). invulnerable: 1 or 0 (true/false) - true if the player is immune to all damage and harmful effects except for void damage.


In level.dat files, this tag is called "Player".
